Welcome to my Twine Games Library.
What's all this about?
I've been making these for a couple of different reasons.First of all, to learn how to use Twine (currently operating in Harlowe, but for my next project I'm going to move to Sugarcube), and also to explore different means of telling stories. I think Interactive Fiction, and more complex videogames, are a genuinely exciting means of telling stories. It won't surprise you to learn that I don't think there's such a thing as a "real game" in the, uh, 'ethics in videogames journalism" sense, ya know?
Another reason I got into this was the careers advisor half of my brain. A lot of what I deliver to clients/students is... let's be real, deeply boring. Important, I think, but not exactly scintillating. So, I'm interested in learning design and gamification and how that might help give learners some ownership of the stuff I'm trying to get across.
So, the games currently on show below are all educational in nature. Two of them are basically glorified quizzes designed to get conversation going in a lecture-theatre-style environment, because my students nearly all have their phones or laptops with them when I'm delivering a session.
The other one is... a bit more complicated than that, but I'll get to that.
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Felix in the Underrime:

Changes to Make
- Edit text (there's at least one "note to self" accidentally still in here...).
- Add a menu to track finances throughout the game.
- Add a points system to give the choices more weight.
- Edit the endings to more clearly demonstrate the "good" ending vs the "bad" endings.
- Create and add in additional images.
- Check and update credits page.
Felix in the Underrime is a branching narrative story following a disenfranchised "Tasker" living in the Underrime, the lowest tier of a deeply class-stratified Ark-city called Rime.
The gameplay is designed to explore the benefits of clear, assertive communication in a variety of contexts, using this fictional, cyberpunk setting as a proxy for real-world environments. I've used versions of this game with Year 7s and first year Engineering students so far.
The Underrime here is also acting as a protoype/world-building exercise for a different (non-educational) cyberpunk IF game I'm working on behind the scenes.
I'm very much learning iteratively here, so this is only version one and is absolutely subject to updates (as and when I get around to it).
Belbin-style Quiz:

Changes to Make
- Add more questions.
- Improve the points system so it's more likely to give a clear result.
- Improve the contextualising information for students working independently.
- Check and update credits page.
This Belbin-style quiz is a series of questions designed to get students thinking about their role in a team environment.
To be clear, this is not an official Belbin resource, and it doesn't claim to be. I'm not a qualified Belbin practitioner, and when I use tools like this (see also: MBTI/16personalities) it's much more a framework within which to have a conversation about the fact that people are individuals etc.
Frankly, the phrase "STOP EXPECTING YOU FROM OTHER PEOPLE" applies here.
Oh - I made this specifically for my day job, so the styling and images are used under permission from my job, they're not from an icon site or anything.
Communication Quiz:

Changes to Make
- Check content for accuracy.
- Clarify/improve the styling for consistency/ease of use.
- Improve the contextualising information for students working independently.
- Check and update credits page.
This Communication Quiz is a series of questions designed to get students thinking about their preferred communication style in group/workplace environments.
It was designed for first year students at university who may not have much experience of working in groups before, with considerations of professionalism and
It's probably the closest to finished thing I've made, which is not surprising as it's very simple..